Work in progresssimhq.ai is still under active development - Email contact@simhq.ai with feedback, thanks!

simhq.ai

Find the tenths you’re leaving on track.

simhq.ai records your EA Sports F1 sessions and tells you which three corners cost you the most, what quicker drivers do there, and what to practise next.

Works with EA Sports F1 23, F1 24 and F1 25.

Monza, lap 14 against your best1:17.996/best 1:17.766
Sector 1
−0.127
Sector 2
+0.443
Sector 3
−0.086
100200300 km/hRettifiloRoggiaLesmo 2AscariParabolicaGap to best (s)
+0.229
Lap 14 Best lap (9) Gap to best

Three corners. One thing to fix in each.

After a session you get a debrief, not a wall of charts: the three corners with the most time in them, ranked in seconds, each with the numbers behind it and one drill for your next run.

Open the sample debrief

Debriefs for your own sessions are in development. The sample shows the finished screen.

  1. Turn 7, Lesmo 2

    You give away 9 km/h at the apex

    +0.243 seconds
  2. Turn 1, Rettifilo

    You brake 27 m too early

    +0.217 seconds
  3. Turn 8, Ascari

    Full throttle comes 34 m late

    +0.204 seconds
Measured against the next rung
Your laps are compared with one a few tenths quicker in the same car and conditions, so the changes are ones you can make this week. The record lap is there when you want it.
It checks whether the drill worked
Next session, the same corners are looked at first: how far the braking point moved, and how much of the time came back.
The traces are the evidence
Speed, throttle, brake and the running gap for any two laps, lined up corner for corner, one click from every finding.
10050Brake hereYou braked here155 m to the apex
Turn 1 at Monza, drawn from the sample session’s telemetry. With your video this is a frame from your own lap.

Your own onboard, with the braking point drawn on it.

Add the video of a session and simhq.ai lines it up with the telemetry. Then “brake 27 metres later” becomes a picture: your view of the track at the moment the quicker driver hits the brakes.

A still for every coached corner
Braking point, turn-in and throttle pickup, each as a picture from your own lap.
Video, traces and map on one cursor
Scrub the lap and everything moves together.
Clips worth sharing
Any corner cut out with throttle, brake and the gap drawn over it.

In development. PC recordings and console captures will both work.

Everything the pit wall sees.

The desktop app shows every channel the game streams over UDP, laid out the way a race engineer would read it.

Live recording
Captures every UDP packet the game sends while you drive and saves it to one compact session file.
Frame-by-frame replay
Scrub to any moment in a session and see throttle, brake, gear, steering and speed exactly as they were.
Track maps
Your racing line drawn on real-world circuit maps for 30+ tracks, so you can see where you ran wide.
Lap comparison
Lay any two laps over each other and get the gap corner by corner, not just at the line.
Tire data
Wear, surface and carcass temperatures across a stint, so you know when the pace is going before it's gone.
Session summary
Weather, penalties, positions and the key events of the session in one place.

Race people at your pace who keep it clean.

Open lobbies put you with drivers three seconds a lap apart and someone who brakes at the apex. simhq.ai schedules races for drivers who belong on the same piece of track, picked by how they drive.

A pace rating from your laps
Where your times sit against everyone in the same car, track and conditions. You have one after a single session.
A safety rating from your races
Collisions, penalties and corner cutting for every kilometre you race. Clean drivers get grids of clean drivers.
Results nobody types in
Every driver's recorder reports the same race, so the finishing order comes from telemetry and ratings update on their own.

In development. The game can’t place you in a lobby for us, so one driver hosts with settings we provide and everyone gets the invite through simhq.ai and Discord.

Example grid: Monza, Thursday 20:0050% race, crossplay on
DriverBest at MonzaIncidents per 100 km
kerbrider_881:19.4120.4
You1:19.1800.6
LateApexLena1:19.0660.3
tifosi_marco1:19.5380.7
Brakes4Breakfast1:19.3010.5
p10_merchant1:19.6240.2

Six of twenty drivers shown, all within half a second of each other.

Free to record and compare.

Recording, lap comparison and a few coached debriefs a week cost nothing. Unlimited coaching and whole-session video are planned for later.

Everything you can use today is free. The rest is still being built.

FeatureFreeFuture
Record and upload sessionsIncludedIncluded
Lap comparison and corner reportIncludedIncluded
Coached debriefsA few each weekEvery session
Brake-here stills and short clipsIncludedIncluded
Whole-session video, stored and synced to the traceNot includedPlanned
Side by side with a quicker driver's videoNot includedPlanned
Ask the coach about any lapNot includedPlanned

From the garage to your first debrief in three sectors.

  1. S1

    Connect

    In the game, open Settings, then Telemetry. Turn UDP telemetry on and leave the port at 20777.

  2. S2

    Record

    Start a recording in simhq.ai and drive. Practice, qualifying or a full race: every lap is kept.

  3. S3

    Debrief

    Upload the session and open it. See where the time went, corner by corner, and what to practise next.

Lights out on your next session.

Install the desktop app, switch on UDP telemetry in the game and your next lap is already being recorded.

Checking for the latest release…